Spell Reference All Spells

Wind Walk

6th-level · Transmutation

Source Adventurer's Guide

Casting Time
1 Minute
Range
30 feet
Duration
8 Hours
Components
V, S, M
Source Information
Combat Reference
Target
1 object
Description

The targets assume a gaseous form and appear as wisps of cloud. Each target has a flying speed of 300 feet and resistance to damage from nonmagical weapons, but the only action it can take is the Dash action or to revert to its normal form (a process that takes 1 minute during which it is incapacitated and can't move).

Until the spell ends, a target can change again to cloud form (in an identical transformation process).

When the effect ends for a target flying in cloud form, it descends 60 feet each round for up to 1 minute or until it safely lands. If the target can't land after 1 minute, the creature falls the rest of the way normally.

About Wind Walk

Wind Walk is a Level 6 level spell from the school of Transmutation.

This spell has a casting time of 1minute , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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