Spell Reference All Spells

Wall of Thorns

6th-level · Conjuration Concentration

Source Adventurer's Guide

Casting Time
Action
Range
120 feet
Duration
10 Minutes
Components
V, S, M
Source Information
Combat Reference
Saving Throw
Dexterity
Target
1 creature
Description

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns on a solid surface. You can choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area makes a Dexterity saving throw, taking 7d8 piercing damage on a failed save, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. The first time a creature enters the wall on a turn or ends its turn there, it makes a Dexterity saving throw, taking 7d8 slashing damage on a failed save, or half as much damage on a successful save.

At Higher Levels

Damage dealt by the wall increases by 1d8 for each slot level above 6th.

About Wall of Thorns

Wall of Thorns is a Level 6 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: Damage dealt by the wall increases by 1d8 for each slot level above 6th.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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