Source: Adventurer's Guide
Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.
If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.
About Traveler's Ward
Traveler's Ward is a Level 1 level spell from the school of Abjuration.
This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
School of Magic: Abjuration
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School of Magic: Abjuration
Abjuration spells are protective, warding off harm or blocking magical effects.
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