Light Hammer (weapons)
No rules text found.
At a glance
- Damage
- 1d4
- Damage Type
- {'Name': 'Bludgeoning', 'Key': 'Bludgeoning'}
- Range
- 20 (long range 60)
- Properties
- Light, Nick, Thrown
- Property notes
- Light: When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative.; Nick: When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.; Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.
- Category
- Simple weapon