Game Rules

Mechanics Reference

Everything that makes the rules tick, gathered in one place: the conditions that change what a creature can do, the damage types that decide what survives a fireball, the skills you roll when it is not combat, the languages your character might speak, and the weapons and armor that fill the loot tables.

How these pages fit together

The pages here explain the moving parts that the rest of the site assumes you already know: the full rules library covers the gameplay flow, spells apply damage types and conditions, monsters use weapons, armor and skills, and your initiative roll in the initiative tracker decides whose turn they trigger on.