Lance (weapons)
No rules text found.
At a glance
- Damage
- 1d10
- Damage Type
- {'Name': 'Piercing', 'Key': 'Piercing'}
- Properties
- Heavy, Reach, Topple, Two-Handed
- Property notes
- Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.; Reach: A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.; Topple: If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.; Two-Handed: A Two-Handed weapon requires two hands when you attack with it.
- Category
- Martial weapon