Sleight of Hand (skills)
A character makes a Sleight of Hand check to perform legerdemain, pickpocket, hide an object on another creature, make a concealed hand signal, or otherwise deceive the eyes with feats of agility. Dexterity is nearly always the ability score used with this skill. Specialties: distraction, pickpocketing, legerdemain.
Source: a5e-ag
Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The GM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person’s pocket.
Source: srd-2014
Pick a pocket, conceal a handheld object, or perform legerdemain.
Source: srd-2024