Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Darakhul and Void Speech
Resistances & Immunities
Environments
Traits
Death Throes
When a strangling watcher dies, it releases all the fear it consumed in its lifetime in a single, soul-rending wave. All creatures within 60 feet of it must succeed on a DC 19 Charisma saving throw or become frightened. A frightened creature takes 13 (2d12) psychic damage at the start of each of its turns from the centuries of accumulated dread. It can repeat the Charisma saving throw at the end of each of its turns, ending the effect on a success.
Innate Spellcasting
the watcher's innate spellcasting ability is Charisma (spell save DC 19). It can cast the following spells, requiring no material components:
at will: feather fall
3/day each: blur, meld into stone, phantasmal killer
1/day each: black tentacles, eyebite, greater invisibility
Spider Climb
The watcher can climb any surface, including upside down on ceilings, without making an ability check.
Squeeze
Despite their size, strangling watchers have slender, boneless bodies, enabling them to squeeze through passages only a Small-sized creature could fit through, without affecting their movement or combat capabilities.
Actions
Multiattack
The watcher makes four attacks with its tentacles.
Paralyzing Gaze
The watcher can target one creature within 60 feet with its eerie gaze. The target must succeed on a DC 19 Wisdom saving throw or become paralyzed for 1 minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the watcher's gaze for the next 24 hours.
Tentacle
+13 to hit, reach 20 ft (6.1 m). Hit: 3d8 bludgeoning damage.
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. Each of its four tentacles can grapple one target.
Legendary Actions
Crush Attack
The urochar crushes one creature grappled by its tentacle. The target takes 25 (4d8 + 7) bludgeoning damage.
Tentacle Attack
The watcher makes one tentacle attack.
Tentacle Leap
Using a tentacle, the urochar moves up to 20 feet to an unoccupied space adjacent to a wall, ceiling, floor, or other solid surface. This move doesn't trigger reactions. The urochar must have at least one tentacle free (not grappling a creature) to use this action. Grappled creatures move with the urochar.
About Urochar (Strangling Watcher)
Urochar (Strangling Watcher) is a huge aberration with a Challenge Rating of 17. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 256 hit points (derived from 19d12+133).
Urochar (Strangling Watcher) has communication capabilities including understands Darakhul and Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Urochar (Strangling Watcher)
1 tips available
GM Tips: Using Urochar (Strangling Watcher)
When using Urochar (Strangling Watcher) in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Urochar (Strangling Watcher)
1 strategies available
Player Guide: Facing Urochar (Strangling Watcher)
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 17.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 30,600 XP
- Hard: 45,900 XP
- Deadly: 61,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Urochar (Strangling Watcher)?
- Urochar (Strangling Watcher) has a Challenge Rating of 17, making it appropriate for parties of level 17.0.
- What type of creature is Urochar (Strangling Watcher)?
- Urochar (Strangling Watcher) is a Huge Aberration, which affects how certain spells and abilities interact with it.
- What languages does Urochar (Strangling Watcher) speak?
- Urochar (Strangling Watcher) can communicate in understands Darakhul and Void Speech.
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