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Tusked Skyfish

Large · Aberration · CR 4 · Lawful Good

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
102 (12d10+36)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
12
+1
CON
17
+3
INT
3
-4
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Large
Type Aberration
Alignment Lawful Good
XP 1100
Initiative Bonus +1

Movement

Walk 5 ft (1.5 m)
Fly 20 ft (6.1 m)
Swim 2 ft (0.6 m)
Climb 2 ft (0.6 m)
Crawl 2 ft (0.6 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Languages

-

Resistances & Immunities

Damage Immunities
lightning

Environments

Grassland or Plains Hills

Traits

Tendril Curtain

When the tusked skyfish is flying, its wispy, electrified tendrils dangle beneath it and touch all creatures within 20 feet directly below its space as it moves. Any creatures in the path of its movement take 10 (3d6) lightning damage, or half damage with a successful DC 13 Dexterity saving throw.

Actions

Gore

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Multiattack

The tusked skyfish makes one gore attack and one tentacles attack.

Stench Spray

Recharge 5–6

The tusked skyfish sprays foul-smelling liquid in a line 20 feet long and 5 feet wide. Each creature in that line must make a successful DC 13 Constitution saving throw or become poisoned for 1 minute. If the saving throw fails by 5 or more, the creature falls unconscious for the same duration. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tentacles

+5 to hit, reach 10 ft (3 m). Hit: 3d6 lightning damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) lightning damage. The target is also grappled (escape DC 13). Until this grapple ends, the target is restrained. While grappling the target, the tusked skyfish can't use this attack against other targets. When the tusked skyfish moves, a Medium or smaller target it is grappling moves with it.

About Tusked Skyfish

Tusked Skyfish is a large aberration with a Challenge Rating of 4. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 102 hit points (derived from 12d10+36).

Tusked Skyfish has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tusked Skyfish

2 tips available

When using Tusked Skyfish in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Tusked Skyfish

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tusked Skyfish?
Tusked Skyfish has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Tusked Skyfish?
Tusked Skyfish is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Tusked Skyfish speak?
Tusked Skyfish can communicate in -.

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