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Tosculi Hive-Queen

Large · Monstrosity · CR 12 · Lawful Evil

Source. Tome of Beasts
Armor Class
17
Hit Points and Hit Dice
157 (15d10+75)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
24
+7
CON
20
+5
INT
16
+3
WIS
16
+3
CHA
18
+4

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Lawful Evil
XP 8400
Initiative Bonus +7

Movement

Walk 40 ft (12.2 m)
Fly 60 ft (18.3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 18

Saving Throws

Dexterity +12 Constitution +10 Wisdom +8 Charisma +9

Skills

Perception +8

Languages

Common, Deep Speech, Gnoll, Infernal, Tosculi

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
charmed, poisoned

Environments

Desert Grassland or Plains Hills

Traits

Hive Mind

The hive-queen is the psychic nexus for every tosculi in her hive. She is aware of the direction and distance to all members of the hive, can telepathically communicate with them when they are within 20 miles, and can sense what they sense when they are within 1 mile of her. Tosculi from her hive that travel more than 20 miles away instinctively know the direction and distance to the hive and try to return. Hive-queens sometimes dispatch rescue missions to recover separated members of the hive.

Hive Queen Lair

on initiative count 20 (losing initiative ties), the hive-queen takes a lair action to cause one of the following effects:

  • The tosculi hive-queen releases a cloud of pheromones that drives the tosculi to fight harder. All tosculi within 60 feet of the hive-queen (including the hive-queen herself) regain 7 (2d6) hit points.

  • A swarm of tiny tosculi offspring crawls from its nest and attacks a creature within 120 feet of the hive-queen, automatically doing 10 (4d4) piercing damage. Then the swarm dies.

  • The ceiling above one creature that the hive-queen can see within 120 feet of her drips sticky resin. The creature must make a successful DC 15 Dexterity saving throw or be encased in rapidly-hardening resin. A creature encased this way is restrained. It can free itself, or another creature within 5 feet can free it, by using an action to make a successful DC 15 Strength check. If the creature is still encased the next time the initiative count reaches 20, the resin hardens, trapping it. The trapped creature can't move or speak; attack rolls against it have disadvantage because it is encased in resin armor; it automatically fails Strength and Dexterity saving throws; and it has resistance to all damage. The trapped creature is released when the resin is destroyed (AC 10, 20 HP, immune to cold, fire, necrotic, poison, psychic, radiant, and piercing damage).

the tosculi hive-queen can't repeat an effect until they have all been used, and she can't use the same effect two rounds in a row.

Legendary Resistance (3/Day)

If the hive-queen fails a saving throw, it can choose to succeed instead.

Regional Effects

the region containing a tosculi hive-queen's lair is warped by the creature's presence, which creates one or more of the following effects:

  • Intelligent creatures within 6 miles suffer frequent headaches. It's as if they had a constant buzzing inside their heads.

  • Beasts within 6 miles are more irritable and violent than usual and have the Blood Frenzy trait:The beast has advantage on melee attack rolls against a creature that doesn't have all its hit points.

if the tosculi hive-queen dies, the buzzing disappears immediately, and the beasts go back to normal within 1d10 days.

Actions

Implant Egg

The hive-queen implants an egg into an incapacitated creature within 5 feet of her that is neither undead nor a construct. Until the egg hatches or is removed, the creature is poisoned, paralyzed, and does not need to eat or drink. The egg hatches in 1d6 weeks, and the larval tosculi kills the host creature. The implanted egg can be removed with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease.

Multiattack

The hive-queen makes four scimitar attacks.

Scimitar

+12 to hit, reach 5 ft (1.5 m). Hit: 2d6 slashing damage.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Stinger

+12 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.

Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (1d6 + 7) piercing damage, and the target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Flight

Cost 1

The hive-queen flies up to half its flying speed.

Glitter Dust

Cost 2

The hive-queen uses Glitter Dust.

Stinger Attack

Cost 1

The hive-queen makes one stinger attack.

About Tosculi Hive-Queen

Tosculi Hive-Queen is a large monstrosity with a Challenge Rating of 12. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 157 hit points (derived from 15d10+75).

Tosculi Hive-Queen has communication capabilities including Common, Deep Speech, Gnoll, Infernal, Tosculi. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tosculi Hive-Queen

1 tips available

When using Tosculi Hive-Queen in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Tosculi Hive-Queen

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tosculi Hive-Queen?
Tosculi Hive-Queen has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Tosculi Hive-Queen?
Tosculi Hive-Queen is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Tosculi Hive-Queen speak?
Tosculi Hive-Queen can communicate in Common, Deep Speech, Gnoll, Infernal, Tosculi.

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