Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Environments
Traits
Absorb Magic
As a bonus action, the golem targets any creature, object, or magical effect within 10 feet of it. The golem chooses a spell already cast on the target. If the spell is of - 3rd Level or lower, the golem absorbs the spell and it ends. If the spell is of 4th level or higher, the golem must make a check with a +9 modifier. The DC equals 10 + the spell's level. On a successful check, the golem absorbs the spell and it ends. The golem's body glows when it absorbs a spell, as if under the effect of a light spell. A smaragdine golem can only hold one absorbed spell at a time.
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Multiattack
The golem makes two slam attacks.
Release Spell
The golem can release an absorbed spell effect as a blast of green energy, which blasts out as a sphere centered on the golem with a radius of 10 feet per level of the absorbed spell. All creatures in the area of effect other than the golem takes 7 (2d6) lightning damage per level of the absorbed spell, or half damage with a successful DC 18 Dexterity saving throw. Creatures that fail the saving throw are also blinded until the end of the golem's next turn.
Slam
+12 to hit, reach 5 ft (1.5 m). Hit: 4d8 bludgeoning damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.
About Smaragdine Golem
Smaragdine Golem is a large construct with a Challenge Rating of 14. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 231 hit points (derived from 22d10+110).
Smaragdine Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Smaragdine Golem
1 tips available
GM Tips: Using Smaragdine Golem
When using Smaragdine Golem in your D&D 5e campaign, consider these tactical approaches:
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Smaragdine Golem
1 strategies available
Player Guide: Facing Smaragdine Golem
When your party encounters this creature, keep these strategies in mind:
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Smaragdine Golem?
- Smaragdine Golem has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Smaragdine Golem?
- Smaragdine Golem is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Smaragdine Golem speak?
- Smaragdine Golem can communicate in understands the languages of its creator but can't speak.
Related D&D 5e Content
Related D&D 5e Content
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