Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Giant, Sylvan
Resistances & Immunities
Environments
Traits
Innate Spellcasting
the shellycoat can cast the following spells innately, requiring no components:
1/day each: darkness, fog cloud
1/day (if in possession of its coat): water breathing
Regeneration
The shellycoat regains 3 hit points at the start of its turn. If the creature takes acid or fire damage, this trait doesn't function at the start of the monster's next turn. The shellycoat dies only if it starts its turn with 0 hit points and doesn't regenerate.
Stealthy Observer
The shellycoat has advantage on Dexterity (Stealth) checks made to hide and any Perception checks that rely on hearing.
Sunlight Sensitivity
The shellycoat becomes petrified after 5 (2d4) uninterrupted rounds of exposure to direct, natural sunlight.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws
+5 to hit, reach 15 ft (4.6 m). Hit: 2d8 slashing damage.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage and the target is grappled (escape DC 13), restrained, and poisoned (DC 13 Strength saving throw negates, lasts while grappled and 1 round after). The shellycoat can shift the position of a grappled creature by up to 15 feet as a bonus action. While it has a creature grappled, the shellycoat can use its claws attack only against the grappled creature.
Multiattack
The shellycoat makes one bite attack and one claws attack.
About Shellycoat
Shellycoat is a medium fey with a Challenge Rating of 2. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 75 hit points (derived from 10d8+30).
Shellycoat has communication capabilities including Giant, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shellycoat
2 tips available
GM Tips: Using Shellycoat
When using Shellycoat in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Shellycoat
2 strategies available
Player Guide: Facing Shellycoat
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shellycoat?
- Shellycoat has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Shellycoat?
- Shellycoat is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Shellycoat speak?
- Shellycoat can communicate in Giant, Sylvan.
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