Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Feather Speech, Huginn
Environments
Traits
Mimicry
Ravenfolk warriors can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
Rune Weapons
Kept keen with runic magic, runespears and runestaves are two-handed weapons that count as magical, though they provide no bonus to attack. Their magic must be renewed each week by a doom croaker or by Odin's own hand.
Actions
Ghost Wings
The ravenfolk warrior furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
Longbow
Ranged Weapon Attack. +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Multiattack
A ravenfolk warrior makes two runespear attacks, or two longbow attacks, or one ghost wings attack and one runespear attack. It can substitute one peck attack for any other attack.
Peck
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Radiant Runespear
+3 to hit, reach 10 ft (3 m). Hit: 1d12 radiant damage.
Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d12 + 1) piercing damage plus 2 (1d4) radiant damage.
Rapier
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Odin's Call
A ravenfolk warrior can disengage after an attack reduces it to 10 hp or less.
About Ravenfolk Warrior
Ravenfolk Warrior is a medium humanoid with a Challenge Rating of 3. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 78 hit points (derived from 12d8+24).
Ravenfolk Warrior has communication capabilities including Common, Feather Speech, Huginn. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ravenfolk Warrior
2 tips available
GM Tips: Using Ravenfolk Warrior
When using Ravenfolk Warrior in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Ravenfolk Warrior
2 strategies available
Player Guide: Facing Ravenfolk Warrior
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ravenfolk Warrior?
- Ravenfolk Warrior has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Ravenfolk Warrior?
- Ravenfolk Warrior is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Ravenfolk Warrior speak?
- Ravenfolk Warrior can communicate in Common, Feather Speech, Huginn.
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