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Ravenfolk Warrior

Medium · Humanoid · CR 3 · Neutral

Source. Tome of Beasts
Armor Class
15 (studded leather armor)
Hit Points and Hit Dice
78 (12d8+24)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Saving Throws

Dexterity +5 Wisdom +3 Charisma +2

Skills

Deception +2 Perception +5 Stealth +5

Languages

Common, Feather Speech, Huginn

Environments

Forest or Jungle Hills Urban

Traits

Mimicry

Ravenfolk warriors can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Rune Weapons

Kept keen with runic magic, runespears and runestaves are two-handed weapons that count as magical, though they provide no bonus to attack. Their magic must be renewed each week by a doom croaker or by Odin's own hand.

Actions

Ghost Wings

The ravenfolk warrior furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.

Longbow

Ranged Weapon Attack. +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Multiattack

A ravenfolk warrior makes two runespear attacks, or two longbow attacks, or one ghost wings attack and one runespear attack. It can substitute one peck attack for any other attack.

Peck

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Radiant Runespear

+3 to hit, reach 10 ft (3 m). Hit: 1d12 radiant damage.

Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d12 + 1) piercing damage plus 2 (1d4) radiant damage.

Rapier

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Odin's Call

A ravenfolk warrior can disengage after an attack reduces it to 10 hp or less.

About Ravenfolk Warrior

Ravenfolk Warrior is a medium humanoid with a Challenge Rating of 3. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 78 hit points (derived from 12d8+24).

Ravenfolk Warrior has communication capabilities including Common, Feather Speech, Huginn. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ravenfolk Warrior

2 tips available

When using Ravenfolk Warrior in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Ravenfolk Warrior

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ravenfolk Warrior?
Ravenfolk Warrior has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Ravenfolk Warrior?
Ravenfolk Warrior is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Ravenfolk Warrior speak?
Ravenfolk Warrior can communicate in Common, Feather Speech, Huginn.

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