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Ratatosk

Tiny · Celestial · CR 4 · Chaotic Neutral

Source. Tome of Beasts
Armor Class
14
Hit Points and Hit Dice
42 (12d4+12)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
4
-3
DEX
18
+4
CON
12
+1
INT
17
+3
WIS
10
+0
CHA
18
+4

Overview

Category Monsters
Size Tiny
Type Celestial
Alignment Chaotic Neutral
XP 1100
Initiative Bonus +4

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 20 ft (6.1 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Wisdom +4 Charisma +4

Skills

Deception +6 Persuasion +6 Stealth +6

Languages

Celestial, Common; telepathy 100.0 ft (30.5 m).

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Innate Spellcasting

the ratatosk's spellcasting attribute is Charisma (save DC 14). It can innately cast the following spells without requiring material or somatic components:

at will: animal messenger, message, vicious mockery

1/day each: commune, mirror image

3/day each: sending, suggestion

Skitter

The ratatosk can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Actions

Divisive Chatter

Recharge 5–6

Up to six creatures within 30 feet that can hear the ratatosk must make DC 14 Charisma saving throws. On a failure, the creature is affected as if by a confusion spell for 1 minute. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Gore

+6 to hit, reach 5 ft (1.5 m). Hit: 4d6 psychic damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 14 (4d6) psychic damage and the target must make a successful DC 14 Wisdom saving throw or be charmed for 1 round. While charmed in this way, the creature regards one randomly determined ally as a foe.

Reactions

Desperate Lies

A creature that can hear the ratatosk must make a DC 14 Wisdom saving throw when it attacks the ratatosk. If the saving throw fails, the creature still attacks, but it must choose a different target creature. An ally must be chosen if no other enemies are within the attack's reach or range. If no other target is in the attack's range or reach, the attack is still made (and ammunition or a spell slot is expended, if appropriate) but it automatically misses and has no effect.

About Ratatosk

Ratatosk is a tiny celestial with a Challenge Rating of 4. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 42 hit points (derived from 12d4+12).

Ratatosk has communication capabilities including Celestial, Common; telepathy 100 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ratatosk

2 tips available

When using Ratatosk in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Ratatosk

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ratatosk?
Ratatosk has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Ratatosk?
Ratatosk is a Tiny Celestial, which affects how certain spells and abilities interact with it.
What languages does Ratatosk speak?
Ratatosk can communicate in Celestial, Common; telepathy 100 ft..

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