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Orobas Devil

Large · Fiend · CR 14 · Lawful Evil

Source. Tome of Beasts
Armor Class
19 (natural armor)
Hit Points and Hit Dice
261 (14d10+126)
Challenge Rating CR
14

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
14
+2
CON
28
+9
INT
23
+6
WIS
26
+8
CHA
21
+5

Overview

Category Monsters
Size Large
Type Fiend
Alignment Lawful Evil
XP 11500
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Truesight 90 ft (27.4 m)
Passive Perception 23

Saving Throws

Strength +12 Dexterity +7 Constitution +14 Wisdom +13

Skills

Deception +10 History +11 Insight +13 Perception +13 Persuasion +10

Languages

Celestial, Darakhul, Draconic, Giant, Infernal, Undercommon, Void Speech; telepathy 100.0 ft (30.5 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Innate Spellcasting

the orobas' spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

constant: detect evil and good

at will: augury, protection from evil and good, teleport (self plus 50 lb of objects only)

5/day each: bestow curse, fireball, scorching ray

3/day each: antimagic field, chain lightning, contact other plane, dimension door, wall of fire

1/day each: eyebite, find the path, foresight

Knowing (3/day)

An orobas can predict actions and alter chance accordingly. Three times per day, it can choose to have advantage on any attack or skill check.

Magic Resistance

The orobas has advantage on saving throws against spells and other magical effects.

Magic Weapons

The orobas's weapon attacks are magical.

Sage Advice

An orobas sometimes twists responses to a divination. It softens the answer, leaves crucial information out of the response, manipulates a convoluted answer, or outright lies. An orobas always has advantage on Deception and Persuasion checks when revealing the result of a divination.

Actions

Bite

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) piercing damage. The target must succeed on a DC 18 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points and it takes 14 (4d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Flail

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 18 (4d8) acid damage.

Multiattack

The orobas makes four attacks: one with its bite, one with its claw, one with its flail, and one with its stomp.

Stomp

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage.

About Orobas Devil

Orobas Devil is a large fiend with a Challenge Rating of 14. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 261 hit points (derived from 14d10+126).

Orobas Devil has communication capabilities including Celestial, Darakhul, Draconic, Giant, Infernal, Undercommon, Void Speech; telepathy 100 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Orobas Devil

1 tips available

When using Orobas Devil in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Orobas Devil

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 14.

Solo Encounter:

A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 21,000 XP
  • Hard: 31,500 XP
  • Deadly: 42,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Orobas Devil?
Orobas Devil has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
What type of creature is Orobas Devil?
Orobas Devil is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Orobas Devil speak?
Orobas Devil can communicate in Celestial, Darakhul, Draconic, Giant, Infernal, Undercommon, Void Speech; telepathy 100 ft..

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