Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Darakhul, Draconic, Elvish, Sylvan
Resistances & Immunities
Environments
Traits
Magic Sensitive
The naina detects magic as if it were permanently under the effect of a detect magic spell.
Shapechanger
The naina can use her action to polymorph into one of her two forms: a drake or a female humanoid. She cannot alter either form's appearance or capabilities (with the exception of her breath weapon) using this ability, and damage sustained in one form transfers to the other form.
Spellcasting
the naina is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The naina has the following sorcerer spells prepared:
- Cantrips (at will): dancing lights, mage hand, mending, ray of frost, resistance, silent image
- 1st Level (4 slots): charm person, thunderwave, witch bolt
- 2nd Level (3 slots): darkness, invisibility, locate object
- 3rd Level (3 slots): dispel magic, hypnotic pattern
- 4th Level (3 slots): dimension door
- 5th Level (1 slot): dominate person
Actions
Bite
+9 to hit, reach 5 ft (1.5 m). Hit: 3d12 piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.
Claw
+9 to hit, reach 5 ft (1.5 m). Hit: 3d12 slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
Multiattack
The naina makes two claw attacks and one bite attack.
Paralysis
A creature caught in this paralytic gas must succeed on a DC 17 Constitution saving throw or be paralyzed for 2d4 rounds. A paralyzed creature repeats the saving throw at the end of each of its turns; a successful save ends the paralysis.
Poison
A creature caught in this poison gas takes 18 (4d8) poison damage and is poisoned; a successful DC 17 Constitution saving throw reduces damage to half and negates the poisoned condition. While poisoned this way, the creature must repeat the saving throw at the end of each of its turns. On a failure, it takes 9 (2d8) poison damage and the poisoning continues; on a success, the poisoning ends.
Poison Breath
While in drake form (only), the naina breathes a 20-foot cone of poison gas, paralytic gas, or sleep gas.
Sleep
A creature caught in this sleeping gas must succeed on a DC 17 Constitution saving throw or fall unconscious for 6 rounds. A sleeping creature repeats the saving throw at the end of each of its turns; it wakes up if it makes the save successfully.
About Naina
Naina is a large dragon with a Challenge Rating of 11. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 231 hit points (derived from 22d10+110).
Naina has communication capabilities including Common, Darakhul, Draconic, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Naina
2 tips available
GM Tips: Using Naina
When using Naina in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.
Player Guide: Facing Naina
2 strategies available
Player Guide: Facing Naina
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Naina?
- Naina has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Naina?
- Naina is a Large Dragon, which affects how certain spells and abilities interact with it.
- What languages does Naina speak?
- Naina can communicate in Common, Darakhul, Draconic, Elvish, Sylvan.
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