Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Elvish, Umbral
Resistances & Immunities
Environments
Traits
Blatant Dismissal
While in the courts or castles of the fey, a monolith footman that scores a successful hit with its longsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 10 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible-and under the monolith footman's control, shouting for a retreat or the like. Outside fey locales, this ability does not function.
Fey Flame
The ritual powering a monolith footman grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs.
Simple Construction
Monolith footmen are designed with a delicate fey construction. They burst into pieces and are destroyed when they receive a critical hit.
Actions
Longsword
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6 fire damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) cold or fire damage.
Slam
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8 fire damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) cold or fire damage.
About Monolith Footman
Monolith Footman is a large construct with a Challenge Rating of 3. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 60 hit points (derived from 8d10+16).
Monolith Footman has communication capabilities including Elvish, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Monolith Footman
2 tips available
GM Tips: Using Monolith Footman
When using Monolith Footman in your D&D 5e campaign, consider these tactical approaches:
-
Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
-
Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Monolith Footman
2 strategies available
Player Guide: Facing Monolith Footman
When your party encounters this creature, keep these strategies in mind:
-
Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
-
Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Monolith Footman?
- Monolith Footman has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Monolith Footman?
- Monolith Footman is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Monolith Footman speak?
- Monolith Footman can communicate in Elvish, Umbral.
Related D&D 5e Content
Related D&D 5e Content
Explore more about construct creatures and D&D 5e mechanics:
Related Creatures
Azer Forgemaster
Elemental · CR 4
Ankylosaurus
Beast · CR 3
Abominable Snowman
Monstrosity · CR 4
Azer
Elemental · CR 2
Allosaurus
Beast · CR 3
Amethyst Dragon Wyrmling
Dragon · CR 2