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Lorelei

Medium · Fey · CR 5 · Chaotic Evil

Source. Tome of Beasts
Armor Class
15 (18 mage armor)
Hit Points and Hit Dice
76 (9d8+36)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
21
+5
CON
18
+4
INT
16
+3
WIS
16
+3
CHA
23
+6

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Evil
XP 1800
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Constitution +8 Charisma +9

Skills

Deception +9 Performance +9 Persuasion +9

Languages

Common, Sylvan

Environments

Ocean

Traits

Alluring Presence

All humanoids within 30 feet of a lorelei who look directly at her must succeed on a DC 17 Charisma saving throw or be drawn to her in the most direct path, regardless of the danger. This compulsion fades once the person gets within 5 feet of the lorelei. A creature can avoid this effect for one full round by choosing to avert its eyes at the start of its turn, but it then has disadvantage on any attacks or other rolls directed against the lorelei until the start of its next turn. A lorelei can suppress or resume this ability as a bonus action. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours.

Spellcasting

the lorelei is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The lorelei has the following sorcerer spells prepared:

  • Cantrips (at will): detect magic, guidance, light, mending, poison spray, prestidigitation
  • 1st Level (4 slots): comprehend languages, fog cloud, mage armor, ray of sickness
  • 2nd Level (3 slots): hold person, misty step, suggestion
  • 3rd Level (3 slots): hypnotic pattern, gaseous form, water walk
  • 4th Level (2 slots): dominate beast, ice storm

Unearthly Grace

A lorelei applies her Charisma modifier to all of her saving throws in place of the normal ability modifier.

Water Spirit

The lorelei is under the effect of freedom of movement whenever she is in contact with a body of water.

Actions

Charm

The lorelei targets one humanoid she can see within 30 feet of her. If the target can see or hear the lorelei, it must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the lorelei. The charmed target regards the lorelei as its one, true love, to be heeded and protected. Although the target isn't under the lorelei's control, it takes the lorelei's requests or actions in the most favorable way it can. Each time the lorelei or her companions cause the target to take damage, directly or indirectly, it repeats the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the lorelei is killed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

Dagger

+8 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Stunning Glance

The lorelei mentally disrupts a creature within 30 feet with a look. The target must succeed on a DC 17 Wisdom saving throw or be stunned for 2 rounds. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours.

About Lorelei

Lorelei is a medium fey with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 76 hit points (derived from 9d8+36).

Lorelei has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lorelei

1 tips available

When using Lorelei in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Lorelei

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lorelei?
Lorelei has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Lorelei?
Lorelei is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Lorelei speak?
Lorelei can communicate in Common, Sylvan.

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