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Ink Devil

Small · Fiend · CR 2 · Lawful Evil

Source. Tome of Beasts
Armor Class
14
Hit Points and Hit Dice
54 (12d6+12)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
18
+4
CON
12
+1
INT
20
+5
WIS
8
-1
CHA
18
+4

Overview

Category Monsters
Size Small
Type Fiend
Alignment Lawful Evil
XP 450
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 9

Saving Throws

Dexterity +6

Skills

Arcana +9 Deception +8 History +9 Stealth +8

Languages

Celestial, Common, Draconic, Infernal; telepathy (120.0 ft (36.6 m).)

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Environments

Caves Ruins Underworld Urban

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Innate Spellcasting

the ink devil's spellcasting ability is Charisma (spell save DC 14). The ink devil can cast the following spells, requiring no material components:

at will: detect magic, illusory script, invisibility, teleport (self plus 50 lb of objects only)

1/day each: glyph of warding, planar ally (1d4 + 1 lemures 40 percent, or 1 ink devil 25 percent)

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 3d6 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Corrupt Scroll

An ink devil can corrupt the magic within any scroll by touch. Any such corrupted scroll requires a DC 13 Intelligence saving throw to use successfully. If the check fails, the scroll's spell affects the caster if it is an offensive spell, or it affects the nearest devil if it is a beneficial spell.

Devil's Mark

Ink devils can flick ink from their fingertips at a single target within 15 feet of the devil. The target must succeed on a Dexterity saving throw (DC 13), or the affected creature gains a devil's mark– black, red, or purple tattoo in the shape of an archduke's personal seal (most often Mammon or Totivillus but sometimes Arbeyach, Asmodeus, Beelzebub, Dispater, or others). All devils have advantage on spell attacks made against the devil-marked creature, and the creature has disadvantage on saving throws made against spells and abilities used by devils. The mark can be removed only by a remove curse spell or comparable magic. In addition, the mark detects as faintly evil and often shifts its position on the body. Paladins, witchfinders, and some clerics may consider such a mark proof that a creature has made a pact with a devil.

Disrupt Concentration

Their sharp, shrill tongues and sharper claws make ink devils more distracting than their own combat prowess might indicate. As a bonus action, an ink devil can force a single foe within 30 feet of the ink devil to make a DC 13 Wisdom saving throw or lose concentration until the beginning of the target's next turn.

About Ink Devil

Ink Devil is a small fiend with a Challenge Rating of 2. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 54 hit points (derived from 12d6+12).

Ink Devil has communication capabilities including Celestial, Common, Draconic, Infernal; telepathy (120 ft.). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ink Devil

1 tips available

When using Ink Devil in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Ink Devil

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ink Devil?
Ink Devil has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Ink Devil?
Ink Devil is a Small Fiend, which affects how certain spells and abilities interact with it.
What languages does Ink Devil speak?
Ink Devil can communicate in Celestial, Common, Draconic, Infernal; telepathy (120 ft.).

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