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Hundun

Large · Celestial · CR 10 · Chaotic Good

Source. Tome of Beasts
Armor Class
18 (natural armor)
Hit Points and Hit Dice
153 (18d10+54)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
16
+3
INT
4
-3
WIS
20
+5
CHA
18
+4

Overview

Category Monsters
Size Large
Type Celestial
Alignment Chaotic Good
XP 5900
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Fly 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 20

Saving Throws

Constitution +7 Wisdom +9 Charisma +8

Skills

Athletics +9 Insight +9 Perception +9

Languages

understands Celestial and Primordial, but cannot speak intelligibly

Resistances & Immunities

Damage Immunities
acid, psychic
Damage Resistances
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

01-10 Inspired:

Advantage on attack rolls, ability checks, and saving throws

11-20 Distracted:

Disadvantage on attack rolls, ability checks, and saving throws

21-50 Incoherent:

The target does nothing but babble or scribble incoherent notes on a new idea

51-75 Obsessed:

Target is recipient of geas to create a quality magical object

76-100 Suggestible:

Target receives a suggestion from the hundun

Brainless

Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.

Dance of Creation

Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.

Enlightening Befuddlement

when a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one:

1d100 Result

Innate Spellcasting

the hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components:

constant: confusion (always centered on the hundun), detect thoughts

at will: create or destroy water, dancing lights, mending, prestidigitation

3/day each: compulsion, dimension door, black tentacles, irresistible dance

1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape

Magic Weapons

The hundun's weapon attacks are magical.

Actions

Multiattack

The hundun makes four slam attacks.

Slam

+9 to hit, reach 10 ft (3 m). Hit: 3d6 bludgeoning damage.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

About Hundun

Hundun is a large celestial with a Challenge Rating of 10. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 153 hit points (derived from 18d10+54).

Hundun has communication capabilities including understands Celestial and Primordial, but cannot speak intelligibly. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hundun

1 tips available

When using Hundun in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Hundun

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hundun?
Hundun has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Hundun?
Hundun is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Hundun speak?
Hundun can communicate in understands Celestial and Primordial, but cannot speak intelligibly.

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