Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands all languages it knew in life but can't speak
Resistances & Immunities
Environments
Traits
Thirst
The gray thirster projects a 30-foot aura of desiccating thirst. The first time a creature enters the aura on its turn, or when it starts its turn in the aura, it must make a successful DC 12 Constitution saving throw or gain one level of exhaustion. If the saving throw is successful, the creature is immune to the gray thirster's Thirst for the next 24 hours.
Actions
Claw
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.
Drought
The gray thirster draws the moisture from a 20-foot radius area centered on itself. Nonmagical water and other liquids in this area turn to dust. Each creature that is neither undead nor a construct in the area takes 9 (2d8) necrotic damage, or half damage with a successful DC 13 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. Liquids carried by a creature that makes a successful saving throw are not destroyed.
Multiattack
The gray thirster makes two claw attacks and one Withering Turban attack
Withering Turban
+5 to hit, reach 10 ft (3 m). Hit: 1d4 necrotic damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 5 (1d4 + 3) necrotic damage. If the target failed a saving throw against the Thirst trait at any point in this encounter, its hit point maximum is reduced by an amount equal to the damage it took from this attack. This reduction lasts until the target has no exhaustion levels.
About Gray Thirster
Gray Thirster is a medium undead with a Challenge Rating of 2. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 39 hit points (derived from 6d8+12).
Gray Thirster has communication capabilities including understands all languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Gray Thirster
2 tips available
GM Tips: Using Gray Thirster
When using Gray Thirster in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Gray Thirster
2 strategies available
Player Guide: Facing Gray Thirster
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Gray Thirster?
- Gray Thirster has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Gray Thirster?
- Gray Thirster is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Gray Thirster speak?
- Gray Thirster can communicate in understands all languages it knew in life but can't speak.
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Related D&D 5e Content
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