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Deep One Hybrid Priest

Medium · Humanoid · CR 4 · Chaotic Evil

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
120 (16d8+48)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
16
+3
INT
12
+1
WIS
12
+1
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 1100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 13

Saving Throws

Constitution +5 Wisdom +3 Charisma +4

Skills

Athletics +6 Deception +4 Perception +3

Languages

Common, Void Speech

Resistances & Immunities

Damage Resistances
cold
Damage Vulnerabilities
fire

Traits

Amphibious

A deep one priest can breathe air or water with equal ease.

Frenzied Rage

On its next turn after a deep one hybrid priest takes 10 or more damage from a single attack, it has advantage on its melee attacks and adds +4 to spell and claws damage.

Innate Spellcasting

the deep one priest's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

at will: sacred flame, shocking grasp

3/day each: inflict wounds, sanctuary, sleep

1/day each: ice storm, shatter

Lightless Depths

A deep one hybrid priest is immune to the pressure effects of the deep ocean.

Ocean Change

A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.

Voice of the Deeps

A deep one priest may sway an audience of listeners with its rolling, droning speech, fascinating them for 5 minutes and making them dismiss or forget what they've seen recently unless they make a successful DC 13 Wisdom saving throw at the end of that period. If the saving throw succeeds, they remember whatever events the deep one sought to erase.

Actions

Claws

Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

About Deep One Hybrid Priest

Deep One Hybrid Priest is a medium humanoid with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 120 hit points (derived from 16d8+48).

Deep One Hybrid Priest has communication capabilities including Common, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Deep One Hybrid Priest

1 tips available

When using Deep One Hybrid Priest in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Deep One Hybrid Priest

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Deep One Hybrid Priest?
Deep One Hybrid Priest has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Deep One Hybrid Priest?
Deep One Hybrid Priest is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Deep One Hybrid Priest speak?
Deep One Hybrid Priest can communicate in Common, Void Speech.

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