Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Void Speech
Resistances & Immunities
Traits
Amphibious
A deep one priest can breathe air or water with equal ease.
Frenzied Rage
On its next turn after a deep one hybrid priest takes 10 or more damage from a single attack, it has advantage on its melee attacks and adds +4 to spell and claws damage.
Innate Spellcasting
the deep one priest's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
at will: sacred flame, shocking grasp
3/day each: inflict wounds, sanctuary, sleep
1/day each: ice storm, shatter
Lightless Depths
A deep one hybrid priest is immune to the pressure effects of the deep ocean.
Ocean Change
A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.
Voice of the Deeps
A deep one priest may sway an audience of listeners with its rolling, droning speech, fascinating them for 5 minutes and making them dismiss or forget what they've seen recently unless they make a successful DC 13 Wisdom saving throw at the end of that period. If the saving throw succeeds, they remember whatever events the deep one sought to erase.
Actions
Claws
Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
About Deep One Hybrid Priest
Deep One Hybrid Priest is a medium humanoid with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 120 hit points (derived from 16d8+48).
Deep One Hybrid Priest has communication capabilities including Common, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Deep One Hybrid Priest
1 tips available
GM Tips: Using Deep One Hybrid Priest
When using Deep One Hybrid Priest in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Deep One Hybrid Priest
1 strategies available
Player Guide: Facing Deep One Hybrid Priest
When your party encounters this creature, keep these strategies in mind:
-
Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Deep One Hybrid Priest?
- Deep One Hybrid Priest has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Deep One Hybrid Priest?
- Deep One Hybrid Priest is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Deep One Hybrid Priest speak?
- Deep One Hybrid Priest can communicate in Common, Void Speech.
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