Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Giant, Infernal, Sylvan, Trollkin
Resistances & Immunities
Environments
Traits
Blood Sense
A blood hag automatically senses the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.
Innate Spellcasting
the hag's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
at will: disguise self, knock, minor illusion, misty step, pass without trace, protection from evil and good, tongues, water breathing
3/day each: bestow curse, invisibility, mirror image
1/day each: cloudkill, modify memory
Actions
1
Blood Choke Curse. The target's mouth fills with blood, preventing any speech or spellcasting with verbal components for 1 minute.
2
Blood Eye. The target's eyes well up with bloody tears. The target is blinded for 1 minute.
3
Heart Like Thunder. The target hears only the rushing of blood and their thumping heart. They are deaf for 1 minute.
4
Rupturing Arteries. The victim suffers 7 (2d6) slashing damage as its veins and arteries burst open. The target repeats the saving throw at the beginning of each of its turns. It takes 3 (1d6) necrotic damage if the saving throw fails, but the effect ends on a successful save.
Blood-Drinking Hair
+9 to hit, reach 10 ft (3 m). Hit: 3d8 necrotic damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage and a Medium or smaller target is grappled (escape DC 15). A grappled creature takes 13 (2d8 + 3) necrotic damage at the start of the hag's turns, and the hag heals half as many hit points. The hag gains excess healing as temporary hit points. The hag can grapple one or two creatures at a time. Also see Face Peel.
Call the Blood
The blood hag targets a living creature within 30 feet that she detects with her blood sense and makes the target bleed uncontrollably. The target must make a successful DC 16 Constitution saving throw or suffer one of the effects listed below. A target that saves successfully cannot be affected by this hag's ability again for 24 hours.
Claws
+9 to hit, reach 5 ft (1.5 m). Hit: 4d6 slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
Face Peel
The blood hag peels the face off one grappled foe. The target must make a DC 17 Dexterity saving throw. If the saving throw fails, the face is torn off; the target takes 38 (8d6 + 10) slashing damage and is stunned until the start of the hag's next turn. If the save succeeds, the target takes half damage and isn't stunned. Heal, regeneration, or comparable magic restores the stolen features; other curative magic forms a mass of scar tissue. The peeled-off face is a tiny, animated object (per the spell-20 HP, AC 18, no attack, Str 4, Dex 18) under the hag's control. It retains the former owner's memories and personality. Blood hags keep such faces as trophies, but they can also wear someone's face to gain advantage on Charisma (Deception) checks made to imitate the face's former owner.
Multiattack
The blood hag makes two claw attacks and one blood-drinking hair attack.
About Blood Hag
Blood Hag is a medium fey with a Challenge Rating of 11. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 178 hit points (derived from 21d8+84).
Blood Hag has communication capabilities including Common, Giant, Infernal, Sylvan, Trollkin. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Blood Hag
1 tips available
GM Tips: Using Blood Hag
When using Blood Hag in your D&D 5e campaign, consider these tactical approaches:
-
Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Blood Hag
1 strategies available
Player Guide: Facing Blood Hag
When your party encounters this creature, keep these strategies in mind:
-
Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Blood Hag?
- Blood Hag has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Blood Hag?
- Blood Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Blood Hag speak?
- Blood Hag can communicate in Common, Giant, Infernal, Sylvan, Trollkin.
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