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Ancient Titan

Gargantuan · Celestial · CR 12 · Neutral Good

Source. Tome of Beasts
Armor Class
15 (breastplate)
Hit Points and Hit Dice
198 (12d20+72)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
27
+8
DEX
13
+1
CON
22
+6
INT
16
+3
WIS
16
+3
CHA
20
+5

Overview

Category Monsters
Size Gargantuan
Type Celestial
Alignment Neutral Good
XP 8400
Initiative Bonus +1

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Constitution +10 Wisdom +7 Charisma +9

Skills

Athletics +14 Intimidation +9 Perception +7

Languages

Common, Giant, Primordial, Titan, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Innate Spellcasting

the ancient titan's spellcasting ability is Charisma (spell save DC 17). The ancient titan can innately cast the following spells, requiring no material components:

3/day: power word stun

1/day: power word kill

Magic Resistance

The ancient titan has advantage on saving throws against spells and other magical effects.

Actions

Eldritch Singularity

Recharge 5–6

The ancient titan opens a momentary rupture in the eldritch source that fuels its words of power. This rupture appears at a spot designated by the titan within 100 feet. Any creature within 60 feet of the spot must make a DC 17 Constitution saving throw. On a failure, the creature takes 28 (8d6) force damage, falls prone, and is pulled 1d6 x 10 feet toward the eldritch singularity, taking an additional 3 (1d6) bludgeoning damage per 10 feet they were dragged. If the saving throw succeeds, the target takes half as much force damage and isn't knocked prone or pulled. The spot where the rupture occurs becomes the center of a 60-foot-radius antimagic field until the end of the ancient titan's next turn. The titan's spells are not affected by this antimagic field.

Greatsword

+12 to hit, reach 10 ft (3 m). Hit: 8d6 slashing damage.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage.

Longbow

+5 to hit, range 150/640 ft (45.7/195.1 m). Hit: 4d8 piercing damage.

Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage.

Multiattack

The ancient titan makes two greatsword attacks or two longbow attacks

About Ancient Titan

Ancient Titan is a gargantuan celestial with a Challenge Rating of 12. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 198 hit points (derived from 12d20+72).

Ancient Titan has communication capabilities including Common, Giant, Primordial, Titan, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ancient Titan

1 tips available

When using Ancient Titan in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Ancient Titan

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ancient Titan?
Ancient Titan has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Ancient Titan?
Ancient Titan is a Gargantuan Celestial, which affects how certain spells and abilities interact with it.
What languages does Ancient Titan speak?
Ancient Titan can communicate in Common, Giant, Primordial, Titan, telepathy 120 ft..

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