Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Giant, Primordial, Titan, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Environments
Traits
Innate Spellcasting
the ancient titan's spellcasting ability is Charisma (spell save DC 17). The ancient titan can innately cast the following spells, requiring no material components:
3/day: power word stun
1/day: power word kill
Magic Resistance
The ancient titan has advantage on saving throws against spells and other magical effects.
Actions
Eldritch Singularity
The ancient titan opens a momentary rupture in the eldritch source that fuels its words of power. This rupture appears at a spot designated by the titan within 100 feet. Any creature within 60 feet of the spot must make a DC 17 Constitution saving throw. On a failure, the creature takes 28 (8d6) force damage, falls prone, and is pulled 1d6 x 10 feet toward the eldritch singularity, taking an additional 3 (1d6) bludgeoning damage per 10 feet they were dragged. If the saving throw succeeds, the target takes half as much force damage and isn't knocked prone or pulled. The spot where the rupture occurs becomes the center of a 60-foot-radius antimagic field until the end of the ancient titan's next turn. The titan's spells are not affected by this antimagic field.
Greatsword
+12 to hit, reach 10 ft (3 m). Hit: 8d6 slashing damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage.
Longbow
+5 to hit, range 150/640 ft (45.7/195.1 m). Hit: 4d8 piercing damage.
Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage.
Multiattack
The ancient titan makes two greatsword attacks or two longbow attacks
About Ancient Titan
Ancient Titan is a gargantuan celestial with a Challenge Rating of 12. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 198 hit points (derived from 12d20+72).
Ancient Titan has communication capabilities including Common, Giant, Primordial, Titan, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ancient Titan
1 tips available
GM Tips: Using Ancient Titan
When using Ancient Titan in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Ancient Titan
1 strategies available
Player Guide: Facing Ancient Titan
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ancient Titan?
- Ancient Titan has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Ancient Titan?
- Ancient Titan is a Gargantuan Celestial, which affects how certain spells and abilities interact with it.
- What languages does Ancient Titan speak?
- Ancient Titan can communicate in Common, Giant, Primordial, Titan, telepathy 120 ft..
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Related D&D 5e Content
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