Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common, Draconic, Primordial
Resistances & Immunities
Environments
Traits
Innate Spellcasting
the dragon's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
at will: tongues
5/day each: dispel magic, enhance ability
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Spellcasting
the dragon is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:
- Cantrips (at will): acid splash, light, mage hand, prestidigitation
- 1st Level (4 slots): charm person, expeditious retreat, magic missile, unseen servant
- 2nd Level (3 slots): blur, hold person, see invisibility
- 3rd Level (3 slots): haste, lightning bolt, protection from energy
Actions
Bite
+13 to hit, reach 10 ft (3 m). Hit: 2d10 piercing damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Breath Weapon
A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 42 (12d6) magical slashing damage and lose another 8 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage are halved by a successful DC 18 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use.
Claw
+13 to hit, reach 5 ft (1.5 m). Hit: 2d6 slashing damage.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage, and the target loses 4 hit points from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 4 hp per round for each bleeding wound it's taken from a mithral dragon's claws.
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Tail
+13 to hit, reach 15 ft (4.6 m). Hit: 2d8 bludgeoning damage.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Legendary Actions
Detect
The dragon makes a Wisdom (Perception) check.
Tail Attack
The dragon makes a tail attack.
Wing Attack
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
About Adult Mithral Dragon
Adult Mithral Dragon is a huge dragon with a Challenge Rating of 14. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 184 hit points (derived from 16d12+80).
Adult Mithral Dragon has communication capabilities including Celestial, Common, Draconic, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Adult Mithral Dragon
1 tips available
GM Tips: Using Adult Mithral Dragon
When using Adult Mithral Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Adult Mithral Dragon
1 strategies available
Player Guide: Facing Adult Mithral Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Adult Mithral Dragon?
- Adult Mithral Dragon has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Adult Mithral Dragon?
- Adult Mithral Dragon is a Huge Dragon, which affects how certain spells and abilities interact with it.
- What languages does Adult Mithral Dragon speak?
- Adult Mithral Dragon can communicate in Celestial, Common, Draconic, Primordial.
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