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Wrackwraith

Medium · Undead · CR 3 · Neutral Evil

Armor Class
13
Hit Points and Hit Dice
45 (6d8+18)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
16
+3
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 13

Skills

Perception +1

Languages

any languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Incorporeal Movement

Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.

Wrack Form

While animating a pile of wrack has AC 18 and can use Slam and Deluge actions. Also loses its immunity to grappled and restrained conditions and can’t fly. If it moves through a creature or object with Incorporeal Movement while animating wrack wrack falls off its ghostly body ending this. Otherwise can end this as bonus action. If it takes 15+ damage in single turn while animating wrack must make DC 13 Con save or be ejected from wrack ending this.

Bonus Actions

Wrack Jump

Recharge 4–6

Leaves current pile magically teleports to another within 60' of it and uses Animate Wrack.

About Wrackwraith

Wrackwraith is a medium undead with a Challenge Rating of 3. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 6d8+18).

Wrackwraith has communication capabilities including any languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wrackwraith

2 tips available

When using Wrackwraith in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Wrackwraith

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wrackwraith?
Wrackwraith has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Wrackwraith?
Wrackwraith is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Wrackwraith speak?
Wrackwraith can communicate in any languages it knew in life.

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