Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Cursed Plant
If damage reduces it to 0 hp becomes inanimate tumbleweed and travels via wind. Regains 5 hp every hr regaining consciousness after the first. This doesn’t function if it took fire on same round it was reduced to 0 hp or if its body was destroyed.
Flammable
When it takes fire damage catches fire taking 3 (1d6) fire at start of each of its turns. Burns until it takes cold or is immersed in water. Creature that touches wind witch or hits it with melee attack while within 5 ft. of it while it is burning takes 3 (1d6) fire. While burning deals extra 3 (1d6) fire on each melee attack and deals 7 (2d6) fire to a captured creature at start of its turn.
Tumbleweed Form
Can enter hostile creature’s space and stop there.
Reactions
Bouncy Escape
When it takes damage from a melee attack can move up to half its fly speed. This move doesn't provoke opportunity attacks. It releases a captured creature when it uses this.
About Wind Witch
Wind Witch is a large plant with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 66 hit points (derived from 12d8+12).
Wind Witch has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wind Witch
1 tips available
GM Tips: Using Wind Witch
When using Wind Witch in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Wind Witch
1 strategies available
Player Guide: Facing Wind Witch
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wind Witch?
- Wind Witch has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Wind Witch?
- Wind Witch is a Large Plant, which affects how certain spells and abilities interact with it.
- What languages does Wind Witch speak?
- Wind Witch can communicate in understands Common but can't speak.
Related D&D 5e Content
Related D&D 5e Content
Explore more about plant creatures and D&D 5e mechanics:
Related Creatures
Banshee
Undead · CR 4
Awakened Tree
Plant · CR 2
Ankheg Queen
Monstrosity · CR 3
Ankheg
Monstrosity · CR 2
Aboleth Thrall
Humanoid · CR 2
Abominable Snowman
Monstrosity · CR 4