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Troll, Gutter

Medium · Giant · CR 4 · Neutral Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
75 (10d8+30)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
16
+3
INT
7
-2
WIS
11
+0
CHA
7
-2

Overview

Category Monsters
Size Medium
Type Giant
Alignment Neutral Evil
XP 1100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +0

Languages

Giant

Resistances & Immunities

Condition Immunities
poisoned

Traits

Amphibious

Can breathe air and water.

Keen Smell

Advantage: smell Wis (Percept) checks.

Psychoactive Sweat

Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn.

Regeneration

The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hp and doesn’t regenerate.

About Troll, Gutter

Troll, Gutter is a medium giant with a Challenge Rating of 4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 75 hit points (derived from 10d8+30).

Troll, Gutter has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Troll, Gutter

2 tips available

When using Troll, Gutter in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Troll, Gutter

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Troll, Gutter?
Troll, Gutter has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Troll, Gutter?
Troll, Gutter is a Medium Giant, which affects how certain spells and abilities interact with it.
What languages does Troll, Gutter speak?
Troll, Gutter can communicate in Giant.

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