Creature Reference Back to Creatures

Swarm, Swamp Slirghs

Large · Elemental · CR 3 · Neutral

Armor Class
10
Hit Points and Hit Dice
66 (12d10)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
11
+0
CON
10
+0
INT
7
-2
WIS
15
+2
CHA
3
-4

Overview

Category Monsters
Size Large
Type Elemental
Alignment Neutral
XP 700
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 40 ft (12.2 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2

Languages

Aquan, Terran

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Traits

Puddle Jump

Once on its turn can use 10 ft. of its move to step magically through body of water within reach and emerge from 2nd body of water within 60' of 1st appearing in unoccupied space within 5 ft. of 2nd. If in Huge or larger body of water can teleport to another location within same body of water.

Stench

Any creature that starts its turn within 5 ft. of swarm: poisoned until start of its next turn. (DC 12 Con negates and creature immune to swarm’s Stench for 24 hrs).

Swarm

Can occupy another creature’s space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can’t regain hp or gain temp hp.

About Swarm, Swamp Slirghs

Swarm, Swamp Slirghs is a large elemental with a Challenge Rating of 3. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 10 and possesses 66 hit points (derived from 12d10).

Swarm, Swamp Slirghs has communication capabilities including Aquan, Terran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Swarm, Swamp Slirghs

1 tips available

When using Swarm, Swamp Slirghs in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Swarm, Swamp Slirghs

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Swarm, Swamp Slirghs?
Swarm, Swamp Slirghs has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Swarm, Swamp Slirghs?
Swarm, Swamp Slirghs is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Swarm, Swamp Slirghs speak?
Swarm, Swamp Slirghs can communicate in Aquan, Terran.

Related D&D 5e Content

Related Creatures