Creature Reference Back to Creatures

Sinstar

Tiny · Plant · CR 17 · Lawful Evil

Armor Class
17 (natural armor)
Hit Points and Hit Dice
275 (50d4+150)
Challenge Rating CR
17

Ability Scores

Core attributes and their modifiers.

STR
5
-3
DEX
14
+2
CON
17
+3
INT
21
+5
WIS
18
+4
CHA
15
+2

Overview

Category Monsters
Size Tiny
Type Plant
Alignment Lawful Evil
XP 18000
Initiative Bonus +2

Movement

Walk 5 ft (1.5 m)
Swim 2 ft (0.6 m)
Climb 2 ft (0.6 m)
Crawl 2 ft (0.6 m)

Senses

Blindsight 60 ft (18.3 m)
Tremorsense 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Constitution +9 Intelligence +1 Wisdom +1

Skills

Perception +4

Languages

Common, Deep Speech, telepathy 120'

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, cold, fire, lightning
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone

Traits

Legendary Resistance (3/Day)

Choose to succeed failed save.

Spiny Defense

A creature that touches the sinstar or hits it with melee attack while within 5 ft. of it takes 10 (3d6) piercing damage and if the target is a Humanoid it must make DC 19 Con save or contract the thrall sickness disease (see the Thrall Sickness trait).

Thrall Sickness

A Humanoid infected with this disease manifests symptoms 1d4 days after infection which include excessive thirst increased desire for exposure to sunlight and the appearance of itchy bumps on the skin. This disease wears down the victim’s psyche while slowly transforming its body. Until the disease is cured at the end of each long rest the infected creature must make a DC 19 Con save. On a failure the creature’s Dex and Int scores are each reduced by 1d4. The reductions last until the infected creature finishes a long rest after the disease is cured. The infected creature dies if the disease reduces its Dex or Int score to 0. A Humanoid that dies from this disease transforms into a star thrall under the complete psychic control of the sinstar that infected it. This otherworldly disease can be removed by the greater restoration spell or similar magic.

Legendary Actions

Detonate Thrall

Cost 2

Orders one of its star thralls to explode. Each creature within 10 ft. of the thrall must make a DC 19 Dex save taking 10 (3d6) bludgeoning damage and 7 (2d6) piercing damage on a failed save or half damage if made.

Spines

Cost 1

Makes one Spines attack.

Teleport

Cost 1

Magically teleports up to 120' to an unoccupied spot it sees.

About Sinstar

Sinstar is a tiny plant with a Challenge Rating of 17. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 275 hit points (derived from 50d4+150).

Sinstar has communication capabilities including Common, Deep Speech, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sinstar

1 tips available

When using Sinstar in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Sinstar

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 17.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 30,600 XP
  • Hard: 45,900 XP
  • Deadly: 61,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sinstar?
Sinstar has a Challenge Rating of 17, making it appropriate for parties of level 17.0.
What type of creature is Sinstar?
Sinstar is a Tiny Plant, which affects how certain spells and abilities interact with it.
What languages does Sinstar speak?
Sinstar can communicate in Common, Deep Speech, telepathy 120'.

Related D&D 5e Content

Related Creatures