Creature Reference Back to Creatures

Scarab, Suncatcher

Gargantuan · Beast · CR 10 · Unaligned

Armor Class
19 (natural armor)
Hit Points and Hit Dice
145 (10d20+40)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
18
+4
INT
1
-5
WIS
12
+1
CHA
16
+3

Overview

Category Monsters
Size Gargantuan
Type Beast
Alignment Unaligned
XP 5900
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 15 ft (4.6 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 40 ft (12.2 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 90 ft (27.4 m)
Passive Perception 11

Skills

Perception +1

Resistances & Immunities

Damage Resistances
nonmagic B/P/S attacks
Condition Immunities
charmed, frightened, paralyzed, poisoned, restrained

Traits

Discordant Drone

Creatures within 15 ft. of it can’t hear each other’s spoken words and can’t cast spells with verbal components.

Siege Monster

Double damage to objects/structures.

Unstoppable

Moving through difficult terrain doesn’t cost it extra movement and its speed can’t be reduced.

About Scarab, Suncatcher

Scarab, Suncatcher is a gargantuan beast with a Challenge Rating of 10. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 145 hit points (derived from 10d20+40).

GM Tips: Using Scarab, Suncatcher

2 tips available

When using Scarab, Suncatcher in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Burrowing Tactics: This creature can burrow at 40 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Scarab, Suncatcher

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Burrowing Defense: This creature can burrow at 40 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Scarab, Suncatcher?
Scarab, Suncatcher has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Scarab, Suncatcher?
Scarab, Suncatcher is a Gargantuan Beast, which affects how certain spells and abilities interact with it.

Related D&D 5e Content

Related Creatures