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Obeleric

Medium · Aberration · CR 3 · Chaotic Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
75 (10d8+30)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
14
+2
CON
16
+3
INT
7
-2
WIS
12
+1
CHA
7
-2

Overview

Category Monsters
Size Medium
Type Aberration
Alignment Chaotic Evil
XP 700
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Tremorsense 30 ft (9.1 m)
Passive Perception 12

Skills

Perception +1

Languages

understands Common and Void Speech but can't speak

Resistances & Immunities

Condition Immunities
petrified, prone

Traits

False Appearance

While motionless indistinguishable from normal boulder.

Ricochet Charge (Defensive Form Only)

If it moves 15 ft.+ straight to target and then hits target with Boulder Bash attack on same turn target has disadvantage on save vs. being knocked prone. If target is prone obeleric can move up to 15 ft. straight to 2nd target with o provoking opportunity attacks from 1st target and make one Boulder Bash attack vs. 2nd target as a bonus action if 2nd target is within its reach.

Bonus Actions

Defensive Roll

Can roll itself into a boulder-like defensive form or back into its tentacled true form. While in defensive form it has resistance to B/P/S damage from nonmagical attacks can't make Tentacle Slam or Spit Acid attacks and can't use Reflux.

Reactions

Reflux

When the obeleric takes bludgeoning it can vomit acid at one creature within 5 ft. of it. That creature must make DC 13 Dex save or take 3 (1d6) acid.

About Obeleric

Obeleric is a medium aberration with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 75 hit points (derived from 10d8+30).

Obeleric has communication capabilities including understands Common and Void Speech but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Obeleric

1 tips available

When using Obeleric in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 15 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Obeleric

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 15 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Obeleric?
Obeleric has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Obeleric?
Obeleric is a Medium Aberration, which affects how certain spells and abilities interact with it.
What languages does Obeleric speak?
Obeleric can communicate in understands Common and Void Speech but can't speak.

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