Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands Undercommon but can't speak
Resistances & Immunities
Traits
Earth Climb
Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check.
Earth Glide
Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
Earthen Claws
Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any.
Pack Tactics
Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
Stone Camouflage
Advantage: Dex (Stealth) to hide in rocky terrain.
About Haakjir
Haakjir is a medium monstrosity with a Challenge Rating of 3. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 52 hit points (derived from 8d8+16).
Haakjir has communication capabilities including understands Undercommon but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Haakjir
3 tips available
GM Tips: Using Haakjir
When using Haakjir in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 15 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Haakjir
3 strategies available
Player Guide: Facing Haakjir
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 15 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Haakjir?
- Haakjir has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Haakjir?
- Haakjir is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Haakjir speak?
- Haakjir can communicate in understands Undercommon but can't speak.
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