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Giant, Lantern

Huge · Giant · CR 12 · Neutral

Armor Class
16 (natural armor)
Hit Points and Hit Dice
225 (18d12+108)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
12
+1
CON
22
+6
INT
15
+2
WIS
16
+3
CHA
17
+3

Overview

Category Monsters
Size Huge
Type Giant
Alignment Neutral
XP 8400
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 60 ft (18.3 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Constitution +1 Wisdom +7 Charisma +7

Skills

Perception +3

Languages

Common, Giant, Primordial

Resistances & Immunities

Damage Immunities
cold
Condition Immunities
blinded

Traits

Hypnotic Luminescence

Tendril on giant’s head sheds bright light in 60' radius and dim light extra 60'. When creature that can see the light starts its turn within 60' of giant creature charmed 24 hrs (DC 18 Cha negates) regarding giant as friendly acquaintance. If giant or one of its allies harms charmed creature this effect ends. If save succeeds/effect ends for it creature immune to giant's Hypnotic Luminescence for next 24 hrs. At start of its turn lantern giant chooses whether this light is active.

Limited Amphibiousness

Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating.

Speak with Aquatic Creatures

Communicate with Monstrosities and Beasts that have a swim speed as if they shared a language.

About Giant, Lantern

Giant, Lantern is a huge giant with a Challenge Rating of 12. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 225 hit points (derived from 18d12+108).

Giant, Lantern has communication capabilities including Common, Giant, Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Giant, Lantern

1 tips available

When using Giant, Lantern in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Giant, Lantern

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Giant, Lantern?
Giant, Lantern has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Giant, Lantern?
Giant, Lantern is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Giant, Lantern speak?
Giant, Lantern can communicate in Common, Giant, Primordial.

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