Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Giant, Primordial
Resistances & Immunities
Traits
Hypnotic Luminescence
Tendril on giant’s head sheds bright light in 60' radius and dim light extra 60'. When creature that can see the light starts its turn within 60' of giant creature charmed 24 hrs (DC 18 Cha negates) regarding giant as friendly acquaintance. If giant or one of its allies harms charmed creature this effect ends. If save succeeds/effect ends for it creature immune to giant's Hypnotic Luminescence for next 24 hrs. At start of its turn lantern giant chooses whether this light is active.
Limited Amphibiousness
Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating.
Speak with Aquatic Creatures
Communicate with Monstrosities and Beasts that have a swim speed as if they shared a language.
About Giant, Lantern
Giant, Lantern is a huge giant with a Challenge Rating of 12. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 225 hit points (derived from 18d12+108).
Giant, Lantern has communication capabilities including Common, Giant, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Giant, Lantern
1 tips available
GM Tips: Using Giant, Lantern
When using Giant, Lantern in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Giant, Lantern
1 strategies available
Player Guide: Facing Giant, Lantern
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Giant, Lantern?
- Giant, Lantern has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Giant, Lantern?
- Giant, Lantern is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Giant, Lantern speak?
- Giant, Lantern can communicate in Common, Giant, Primordial.
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Related D&D 5e Content
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