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Forgotten Regent

Medium · Undead · CR 10 · Lawful Neutral

Armor Class
17 (natural armor)
Hit Points and Hit Dice
187 (22d8+88)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
10
+0
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
21
+5

Overview

Category Monsters
Size Medium
Type Undead
Alignment Lawful Neutral
XP 5900
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Fly 50 ft (15.2 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Dexterity +4 Wisdom +6

Skills

Perception +2

Languages

any languages it knew in life

Resistances & Immunities

Damage Immunities
cold, necrotic, poison
Damage Resistances
acid, cold, fire, lighting, thunder; nonmagic B/P/S attacks not made w/silvered weapons
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Frozen Citizenry (1/Day)

Magically calls 2d4 skeletons or zombies (regent’s choice) or two glacial corruptors (see Tome of Beasts 2). Called creatures arrive in 1d4 rounds acting as allies of the regent and obeying its spoken commands. The Undead remain for 1 hr until regent dies or until regent dismisses them as a bonus action.

Frozen Reign

When a friendly Undead within 30' of regent hits with any weapon weapon deals an extra 4 (1d8) cold.

Glacier Imprisonment (Recharge 6)

One creature regent can see within 60' of it: DC 16 Con save. If save fails by 5+ creature is instantly petrified in magical ice block. Otherwise creature that fails save begins to freeze and is restrained. Restrained creature must re-save at end of its next turn becoming petrified in magical ice block on a failure or ending effect on a success. Petrification lasts until creature is freed by greater restoration spell or other magic. Or the ice block can be attacked and destroyed (AC 15; hp 30; vulnerability to fire; immunity to poison and psychic) freeing the creature. When ice block takes damage that isn’t fire petrified creature takes half the damage dealt to the ice block.

Incorporeal Movement

Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.

Legendary Resistance (3/Day)

Choose to succeed failed save.

Turning

[+]Defiance[/+] It and any Undead within 30' of it: advantage on saves vs. turn undead.

Undead Nature

Doesn't require air food drink or sleep.

Legendary Actions

Army of the Damned

Cost 1

Raises an arm into the air sending out a chill wind that empowers Undead allies. Each friendly Undead within 30' of it gains 10 temp hp.

Frozen Rune Maul

Cost 2

Makes one Frozen Rune Maul attack.

Teleport

Cost 2

Magically teleports along with any items worn or carried up to 120' to an unoccupied spot it sees.

About Forgotten Regent

Forgotten Regent is a medium undead with a Challenge Rating of 10. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 187 hit points (derived from 22d8+88).

Forgotten Regent has communication capabilities including any languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Forgotten Regent

2 tips available

When using Forgotten Regent in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Forgotten Regent

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Forgotten Regent?
Forgotten Regent has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Forgotten Regent?
Forgotten Regent is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Forgotten Regent speak?
Forgotten Regent can communicate in any languages it knew in life.

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