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Dawnfly, Desolation Nymph

Large · Beast · CR 2 · Unaligned

Armor Class
13 (natural armor)
Hit Points and Hit Dice
68 (8d10+24)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
15
+2
CON
16
+3
INT
1
-5
WIS
12
+1
CHA
4
-3

Overview

Category Monsters
Size Large
Type Beast
Alignment Unaligned
XP 450
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Burrow 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Tremorsense 30 ft (9.1 m)
Passive Perception 13

Skills

Perception +1

Traits

Limited Amphibiousness

Can breathe air and water but needs to be submerged at least once every 4 hrs to avoid suffocating.

Shifting Camouflage

Its carapace adapts to its current surroundings. The nymph has advantage on Dex (Stealth) checks made to hide in nonmagical natural terrain.

Bonus Actions

Water Jet

Takes the Disengage action and each creature within 5 ft. of nymph: DC 13 Dex save or be blinded until end of its next turn.

About Dawnfly, Desolation Nymph

Dawnfly, Desolation Nymph is a large beast with a Challenge Rating of 2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 68 hit points (derived from 8d10+24).

GM Tips: Using Dawnfly, Desolation Nymph

3 tips available

When using Dawnfly, Desolation Nymph in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 15 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Dawnfly, Desolation Nymph

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 15 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dawnfly, Desolation Nymph?
Dawnfly, Desolation Nymph has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Dawnfly, Desolation Nymph?
Dawnfly, Desolation Nymph is a Large Beast, which affects how certain spells and abilities interact with it.

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