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Chimera, Royal

Huge · Monstrosity · CR 15 · Neutral Evil

Armor Class
17 (Regal Bearing)
Hit Points and Hit Dice
189 (18d12+72)
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
14
+2
CON
18
+4
INT
9
-1
WIS
13
+1
CHA
20
+5

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Neutral Evil
XP 13000
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 30 ft (9.1 m)
Passive Perception 16

Skills

Perception +1

Languages

Common, Draconic

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
force; nonmagic B/P/S attacks
Condition Immunities
charmed, frightened, poisoned

Traits

Legendary Resistance (3/Day)

Choose to succeed failed save.

Regal Bearing

The chimera’s AC includes its Cha modifier.

Legendary Actions

Cast a Spell

Cost 2

Uses Spellcasting.

Prideful Prowl

Cost 1

Moves up to its walking speed or flies up to half its flying speed with o provoking opportunity attacks.

Roar of the King

Cost 2

Lion head's bellow spurs allies. Each friendly creature including chimera within 30' of it that can hear roar gains 11 (2d10) temp hp and can't be frightened for 1 min.

Serpent Strike

Cost 1

Makes one Serpent Strike attack.

About Chimera, Royal

Chimera, Royal is a huge monstrosity with a Challenge Rating of 15. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 189 hit points (derived from 18d12+72).

Chimera, Royal has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chimera, Royal

1 tips available

When using Chimera, Royal in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Chimera, Royal

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chimera, Royal?
Chimera, Royal has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Chimera, Royal?
Chimera, Royal is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Chimera, Royal speak?
Chimera, Royal can communicate in Common, Draconic.

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