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Beach Weird

Large · Elemental · CR 3 · Neutral

Armor Class
14 (natural armor)
Hit Points and Hit Dice
65 (10d10+10)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
13
+1
CON
13
+1
INT
13
+1
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Large
Type Elemental
Alignment Neutral
XP 700
Initiative Bonus +1

Movement

Walk 20 ft (6.1 m)
Swim 40 ft (12.2 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 30 ft (9.1 m)
Passive Perception 12

Skills

Perception +2

Languages

Aquan

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, fire; nonmagic B/P/S attacks
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Elemental Nature

Doesn’t require air food drink or sleep.

Invisible in Water

Is invisible while fully immersed in water.

Swim in Sand

Can burrow through sand at half its swim speed. It can’t make attacks while immersed in sand.

Tidepool Bound

Dies if it moves more than 100' from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hrs.

About Beach Weird

Beach Weird is a large elemental with a Challenge Rating of 3. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 65 hit points (derived from 10d10+10).

Beach Weird has communication capabilities including Aquan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Beach Weird

1 tips available

When using Beach Weird in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Beach Weird

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Beach Weird?
Beach Weird has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Beach Weird?
Beach Weird is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Beach Weird speak?
Beach Weird can communicate in Aquan.

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