Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all, telepathy 120'
Resistances & Immunities
Traits
Elephantine Passivism
No elephant mammoth or other elephantine creature can willingly attack her. Can be forced to do so magically.
Legendary Resistance (3/Day)
Choose to succeed failed save.
Magic Resistance
Advantage: spell/magic effect saves.
Magic Weapons
Weapon attacks are magical.
Rejuvenation
If she dies soul reforms on Astral Plane. In 1d6 days it inhabits body of another elephantine creature on Material Plane which becomes the Queen with all hp and abilities thereof. Only killing every elephantine creature on the Material Plane will prevent this.
Speak with Elephantines
Communicate with any elephant mammoth or other elephantine creature as if they shared a language.
Stomp (Elephantine or True Form)
Melee Weapon Attack: +13 to hit, 5 ft., one target, 34 (5d10+7) bludgeoning damage.
Trampling Charge
If she moves 20'+ straight to creature and then hits it with Gore on same turn target knocked prone (DC 20 Str negates). If target is prone queen can make one Stomp vs. it as a bonus action.
Trunk (Elephantine or True Form)
Melee Weapon Attack: +13 to hit, 15 ft., one creature,. Target is grappled (escape DC 19) if it is a Large or smaller creature. Until grapple ends target restrained queen can’t use Trunk on another.
Tusk Sweep (Elephantine or True Form Recharge 5–6)
Channels raw magic as she sweeps her tusks in a wide arc. Each creature in a 15 ft. cube: 35 (10d6) bludgeoning damage and is pushed up to 15 ft. away from the queen (DC 20 Dex half damage and isn’t pushed away).
Bonus Actions
Change Shape
Transforms into Gargantuan oliphaunt (see Creature Codex) a Huge mammoth a Med female human with thick brown hair tied back in a braid or back into her true Huge elephant-headed humanoid form. Her stats other than size are the same in each form. Any items worn/carried transform with her.
Reactions
Catch Weapon
When hit by a melee weapon attack she can reduce the damage by 1d10+17. If this reduces damage to 0 queen can catch the weapon with her trunk if she is not using it to grapple a creature. If Queen catches a weapon in this way she must make a Str (Athletics) check contested by attacker's Str (Athletics) or Dex (Acrobatics) check (target chooses). Queen has disadvantage on the check if wielder is holding item with 2+ hands. If she wins she disarms creature and can throw the weapon up to 60' in a random direction as part of the same reaction.
Legendary Actions
Queen's Trumpet
Emits loud trumpeting audible to 300'. Chooses up to 3 creatures that can hear trumpet. If target is friendly has advantage on its next attack roll ability check or save. If hostile: DC 20 Wis save or frightened til end of its next turn.
Regenerative Hide
Regains 15 hp. She can't use this legendary action again until the end of her next turn.
Shoving Stampede
Charges becoming unstoppable stampede in line up to 80' long æ00d7 15 ft. wide. All in line: 14 (4d6) bludgeoning damage and pushed up to 15 ft. away and knocked prone (DC 20 Dex half not pushed/prone). Queen's move along this line doesn't provoke opportunity attacks.
Trunk
Makes one Trunk attack.
About Animal Lord, Mammoth Queen
Animal Lord, Mammoth Queen is a huge fey with a Challenge Rating of 18. It has a chaotic good alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 250 hit points (derived from 20d12+120).
Animal Lord, Mammoth Queen has communication capabilities including all, telepathy 120'. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Animal Lord, Mammoth Queen
1 tips available
GM Tips: Using Animal Lord, Mammoth Queen
When using Animal Lord, Mammoth Queen in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Animal Lord, Mammoth Queen
1 strategies available
Player Guide: Facing Animal Lord, Mammoth Queen
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 18.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 34,200 XP
- Hard: 51,300 XP
- Deadly: 68,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Animal Lord, Mammoth Queen?
- Animal Lord, Mammoth Queen has a Challenge Rating of 18, making it appropriate for parties of level 18.0.
- What type of creature is Animal Lord, Mammoth Queen?
- Animal Lord, Mammoth Queen is a Huge Fey, which affects how certain spells and abilities interact with it.
- What languages does Animal Lord, Mammoth Queen speak?
- Animal Lord, Mammoth Queen can communicate in all, telepathy 120'.
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