Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Sylvan
Traits
Plant Camouflage
Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.
Tearful Stench
Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature’s next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min.
Reactions
Grapplevine Escape
When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks.
Pungent Retort
When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure.
About Alliumite, Rapscallion
Alliumite, Rapscallion is a small plant with a Challenge Rating of 2. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 38 hit points (derived from 7d6+14).
Alliumite, Rapscallion has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Alliumite, Rapscallion
2 tips available
GM Tips: Using Alliumite, Rapscallion
When using Alliumite, Rapscallion in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Alliumite, Rapscallion
2 strategies available
Player Guide: Facing Alliumite, Rapscallion
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Alliumite, Rapscallion?
- Alliumite, Rapscallion has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Alliumite, Rapscallion?
- Alliumite, Rapscallion is a Small Plant, which affects how certain spells and abilities interact with it.
- What languages does Alliumite, Rapscallion speak?
- Alliumite, Rapscallion can communicate in Common, Sylvan.
Related D&D 5e Content
Related D&D 5e Content
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