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Yumerai

Medium · Fey · CR 2 · Neutral

Armor Class
13
Hit Points and Hit Dice
65 (10d8+20)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
17
+3
CON
14
+2
INT
13
+1
WIS
14
+2
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Fey
Alignment Neutral
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Insight +4 Perception +4 Stealth +5

Languages

all, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Resistances
psychic
Condition Immunities
unconscious

Traits

Dream Leap

Once on its turn, the yumerai can use half its movement to step magically into the dreams of a sleeping creature within 5 feet of it. It emerges from the dreams of another sleeping creature within 1 mile of the first sleeper, appearing in an unoccupied space within 5 feet of the second sleeper. If there is no other sleeping creature within range when it uses this trait, the yumerai is stunned until the end of its next turn.

Innate Spellcasting

The yumerai’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: dancing lights, message, minor illusion
3/day each: detect thoughts, silent image, sleep
1/day each: confusion, major image

Actions

Multiattack

The yumerai makes two psychic lash attacks.

Psychic Lash

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6 psychic damage.

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) psychic damage.

Somnambulism

The yumerai targets one sleeping creature it can see within 30 feet of it. The yumerai can issue simple commands to the creature, such as 'Attack that creature,' 'Run over there,' or 'Fetch that object.' If the creature takes damage, receives a suicidal command, is told to move into damaging terrain, such as lava or a pit, or is grappled while carrying out the order, it can make a DC 13 Wisdom saving throw, awakening and ending the yumerai's control on a success. The yumerai can control only one sleeping creature at a time. If it takes control of another, the effect on the previous target ends.

About Yumerai

Yumerai is a medium fey with a Challenge Rating of 2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 65 hit points (derived from 10d8+20).

Yumerai has communication capabilities including all, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Yumerai

1 tips available

When using Yumerai in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Yumerai

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Yumerai?
Yumerai has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Yumerai?
Yumerai is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Yumerai speak?
Yumerai can communicate in all, telepathy 60 ft..

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