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Thrummren

Gargantuan · Celestial · CR 12 · Chaotic Good

Armor Class
17 (natural armor)
Hit Points and Hit Dice
198 (12d20+72)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
19
+4
CON
22
+6
INT
10
+0
WIS
15
+2
CHA
10
+0

Overview

Category Monsters
Size Gargantuan
Type Celestial
Alignment Chaotic Good
XP 8400
Initiative Bonus +4

Movement

Walk 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 12

Saving Throws

Dexterity +8 Wisdom +6 Charisma +4

Languages

Common, Giant, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
lightning, poison
Damage Resistances
cold, thunder
Condition Immunities
poisoned

Traits

Lightning Absorption

Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.

Magic Resistance

The thrummren has advantage on saving throws against spells and other magical effects.

Magic Weapons

The thrummren’s weapon attacks are magical.

Storm Hide

A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage. The thrummren can choose for its rider to not be affected by this trait.

Actions

Gore

+9 to hit, reach 15 ft (4.6 m). Hit: 3d12+5 plus 3d6 lightning damage.

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (3d12 + 5) piercing damage plus 10 (3d6) lightning damage.

Hooves

+9 to hit, reach 10 ft (3 m). Hit: 2d8+5 plus 3d6 thunder damage.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) thunder damage.

Multiattack

The thrummren makes two attacks: one with its gore and one with its hooves.

Thunder Stomp

Recharge 5–6

The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a DC 17 Strength saving throw. On a failure, a creature takes 35 (10d6) thunder damage, is pushed up to 10 feet away from the thrummren, and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or deafened.

Reactions

Protect Rider

When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead.

About Thrummren

Thrummren is a gargantuan celestial with a Challenge Rating of 12. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 198 hit points (derived from 12d20+72).

Thrummren has communication capabilities including Common, Giant, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Thrummren

2 tips available

When using Thrummren in your D&D 5e campaign, consider these tactical approaches:

  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Thrummren

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Thrummren?
Thrummren has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Thrummren?
Thrummren is a Gargantuan Celestial, which affects how certain spells and abilities interact with it.
What languages does Thrummren speak?
Thrummren can communicate in Common, Giant, telepathy 60 ft..

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