Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Sylvan
Traits
Expert Wrestler
The scrofin can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If the scrofin grapples a Medium or smaller creature, the target has disadvantage on its escape attempts. In addition, the scrofin has advantage on ability checks and saving throws made to escape a grapple or end the restrained condition.
Relentless (Recharges after a Short or Long Rest)
If the scrofin takes 10 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
Actions
Fist
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). The scrofin can grapple only one target at a time. If the scrofin scores a critical hit, the target must succeed on a DC 13 Constitution saving throw or become stunned until the end of its next turn.
Gore
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.
Multiattack
The scrofin makes two attacks: one with its fist and one with its gore or two with its fists.
Reactions
Quick to Anger
If the scrofin is wrestling a foe as part of a challenge and takes damage, or when it is reduced to half its hp maximum, it becomes angry. While angry, the scrofin has advantage on melee attack rolls and on saving throws against spells or effects that would charm or frighten it or make it unconscious, and it has resistance to bludgeoning damage. It remains angry for 1 minute, or until it is knocked unconscious. Alternatively, it can end its anger as a bonus action.
About Scrofin
Scrofin is a medium fey with a Challenge Rating of 2. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 68 hit points (derived from 8d8+32).
Scrofin has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Scrofin
2 tips available
GM Tips: Using Scrofin
When using Scrofin in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Scrofin
2 strategies available
Player Guide: Facing Scrofin
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Scrofin?
- Scrofin has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Scrofin?
- Scrofin is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Scrofin speak?
- Scrofin can communicate in Common, Sylvan.
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