Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Innate Spellcasting
The mead archon’s spellcasting ability is Charisma (spell save DC 15). The archon can innately cast the following spells, requiring only verbal components:
1/day each: aid, enhance ability, lesser restoration, protection from poison, zone of truth
Magic Resistance
The mead archon has advantage on saving throws against spells and other magical effects.
Magic Weapons
The mead archon’s weapon attacks are magical.
Actions
Create Potion of Healing
The mead archon touches a container containing 1 pint of alcohol and turns it into a potion of healing. If the potion is not consumed within 24 hours, it reverts back to its original form.
Divine Guzzle
The mead archon drinks a pint of alcohol and chooses one of the following effects:
* The archon belches fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
* The archon has advantage on attack rolls and saving throws until the end of its next turn.
* The archon regains 10 hit points.
Drunken Touch
The mead archon touches a creature within 5 feet of it. The creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. If a creature poisoned this way takes damage, it can repeat the saving throw, ending the condition on a success.
Maul
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Multiattack
The mead archon makes two melee attacks. Alternatively, it can use its Radiant Bolt twice. It can use its Drunken Touch in place of one melee attack.
Radiant Bolt
+7 to hit, range 60 ft (18.3 m). Hit: 3d6 radiant damage.
Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) radiant damage.
About Mead Archon
Mead Archon is a medium celestial with a Challenge Rating of 4. It has a chaotic good alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 82 hit points (derived from 11d8+33).
Mead Archon has communication capabilities including all, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mead Archon
3 tips available
GM Tips: Using Mead Archon
When using Mead Archon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Mead Archon
3 strategies available
Player Guide: Facing Mead Archon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mead Archon?
- Mead Archon has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Mead Archon?
- Mead Archon is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Mead Archon speak?
- Mead Archon can communicate in all, telepathy 60 ft..
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