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Liminal Drake

Large · Dragon · CR 14 · Neutral Evil

Armor Class
17
Hit Points and Hit Dice
204 (24d10+72)
Challenge Rating CR
14

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
24
+7
CON
16
+3
INT
15
+2
WIS
18
+4
CHA
17
+3

Overview

Category Monsters
Size Large
Type Dragon
Alignment Neutral Evil
XP 11500
Initiative Bonus +7

Movement

Fly 80 ft (24.4 m)
Hover Yes

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Constitution +8 Wisdom +9

Languages

Draconic

Resistances & Immunities

Damage Immunities
cold
Damage Resistances
acid, fire, lightning, radiant, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Incorporeal Movement

The drake can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Nauseating Luminance

When a creature that can see the drake starts its turn within 60 feet of the drake, the drake can force it to make a DC 16 Constitution saving throw if the drake isn’t incapacitated and can see the creature. On a failed save, the creature is incapacitated until the start of its next turn.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the drake until the start of its next turn, when it can avert its eyes again. If the creature looks at the drake in the meantime, it must immediately make the save.

Void Dweller

When traveling through the void between stars, the liminal drake magically glides on solar winds, making the immense journey in an impossibly short time.

Actions

Bite

+12 to hit, reach 5 ft (1.5 m). Hit: 2d10+3 plus 4d8 cold damage.

Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage plus 18 (4d8) cold damage.

Claw

+12 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 plus 2d8 cold damage.

Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage plus 9 (2d8) cold damage.

Multiattack

The liminal drake makes three attacks: one with its bite and two with its claws.

Stellar Breath

Recharge 5–6

The drake exhales star fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 18 (4d8) fire damage and 18 (4d8) radiant damage on a failed save, and half as much damage on a successful one.

Warp Space

The liminal drake can fold in on itself to travel to a different plane. This works like the plane shift spell, except the drake can only affect itself, not other creatures, and it can't use the effect to banish an unwilling creature to another plane.

About Liminal Drake

Liminal Drake is a large dragon with a Challenge Rating of 14. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 204 hit points (derived from 24d10+72).

Liminal Drake has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Liminal Drake

4 tips available

When using Liminal Drake in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Liminal Drake

4 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 14.

Solo Encounter:

A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 21,000 XP
  • Hard: 31,500 XP
  • Deadly: 42,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Liminal Drake?
Liminal Drake has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
What type of creature is Liminal Drake?
Liminal Drake is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Liminal Drake speak?
Liminal Drake can communicate in Draconic.

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