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Ichor Ooze

Medium · Ooze · CR 2 · Neutral Evil

Armor Class
8
Hit Points and Hit Dice
39 (6d8+12)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
6
-2
CON
14
+2
INT
3
-4
WIS
7
-2
CHA
1
-5

Overview

Category Monsters
Size Medium
Type Ooze
Alignment Neutral Evil
XP 450
Initiative Bonus -2

Movement

Walk 20 ft (6.1 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 8

Resistances & Immunities

Damage Immunities
fire
Damage Resistances
necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Traits

Amorphous

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Magic Resistance

The ooze has advantage on saving throws against spells and other magical effects.

Sense Destroyer

The ichor ooze knows the direction and distance to the creature that performed the killing blow on the fiend that created the ooze, as long as the two of them are on the same plane of existence.

Spider Climb

The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Hurl Mote

+4 to hit, range 10/30 ft (3/9.1 m). Hit: 1d6+2 fire damage.

Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 5 (1d6 + 2) fire damage.

Life Drain

One creature grappled by the ooze must make a DC 12 Constitution saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken, and the ooze regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Pseudopod

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 plus 1d6 fire damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) fire damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).

About Ichor Ooze

Ichor Ooze is a medium ooze with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 8 and possesses 39 hit points (derived from 6d8+12).

GM Tips: Using Ichor Ooze

4 tips available

When using Ichor Ooze in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Ichor Ooze

4 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ichor Ooze?
Ichor Ooze has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Ichor Ooze?
Ichor Ooze is a Medium Ooze, which affects how certain spells and abilities interact with it.

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