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Fane Spirit

Medium · Undead · CR 3 · Any Lawful Alignment

Armor Class
13
Hit Points and Hit Dice
52 (7d8+21)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
16
+3
CON
16
+3
INT
10
+0
WIS
18
+4
CHA
17
+3

Overview

Category Monsters
Size Medium
Type Undead
Alignment Any Lawful Alignment
XP 700
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Fly 40 ft (12.2 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Wisdom +6

Skills

Deception +5 Religion +4

Languages

any languages it knew in life

Resistances & Immunities

Damage Immunities
poison, psychic
Damage Resistances
acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Incorporeal Movement

The fane spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting

The fane spirit’s innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill touch, spare the dying
3/day each: cure wounds, inflict wounds, shield of faith
1/day each: augury, hold person, lesser restoration

Veil of the Living

During the day a fane spirit appears much as it did in life and loses its Incorporeal Movement trait, its Touch of Forgetfulness action, and its immunity to being grappled and restrained. It retains all other statistics. While in this form, it has a Strength score of 10. If attacked in this form, it relies on its spells to defend itself, but it reverts to its undead form as soon as it takes any damage.

When the sun sets or when it takes any damage, the fane spirit assumes its undead form, and it has all of its listed statistics. Any creature witnessing this transformation must succeed on a DC 13 Wisdom saving throw or become frightened until the end of its next turn. A fane spirit reverts to its living form in the morning, though creatures witnessing this don’t need to make saving throws.

Actions

Touch of Forgetfulness

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 psychic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) psychic damage. A target hit by this attack must succeed on a DC 13 Wisdom saving throw or forget any or all events that happened up to 5 minutes prior to this attack, as if affected by the modify memory spell. The GM decides how this affects the target.

About Fane Spirit

Fane Spirit is a medium undead with a Challenge Rating of 3. It has a any lawful alignment alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 52 hit points (derived from 7d8+21).

Fane Spirit has communication capabilities including any languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fane Spirit

2 tips available

When using Fane Spirit in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Fane Spirit

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fane Spirit?
Fane Spirit has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Fane Spirit?
Fane Spirit is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Fane Spirit speak?
Fane Spirit can communicate in any languages it knew in life.

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