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Destroyer

Medium · Humanoid · CR 3 · Neutral Evil

Armor Class
15 (scale mail)
Hit Points and Hit Dice
60 (8d8+24)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
17
+3
INT
10
+0
WIS
10
+0
CHA
13
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral Evil
XP 700
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Strength +5 Constitution +5

Skills

Athletics +5 History +2 Intimidation +3 Perception +2

Languages

Common, Void Speech

Resistances & Immunities

Damage Resistances
necrotic

Traits

Undead Commander

As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round.

Void Strength

The destroyer has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Void Weapons

The satarre’s weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack).

Actions

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 plus 1d8 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) necrotic damage.

Greataxe

+5 to hit, reach 5 ft (1.5 m). Hit: 1d12+3 plus 1d8 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Multiattack

The satarre destroyer makes two attacks: one with its greataxe and one with its claw.

Spear

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

About Destroyer

Destroyer is a medium humanoid with a Challenge Rating of 3. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 60 hit points (derived from 8d8+24).

Destroyer has communication capabilities including Common, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Destroyer

2 tips available

When using Destroyer in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Destroyer

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Destroyer?
Destroyer has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Destroyer?
Destroyer is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Destroyer speak?
Destroyer can communicate in Common, Void Speech.

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