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Chimeric Phantom

Medium · Undead · CR 2 · Chaotic Neutral

Armor Class
11
Hit Points and Hit Dice
36 (8d8)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
13
+1
CON
10
+0
INT
13
+1
WIS
14
+2
CHA
5
-3

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Neutral
XP 450
Initiative Bonus +1

Movement

Fly 40 ft (12.2 m)
Hover Yes

Senses

Darkvision 6011 ft (1832.2 m)
Passive Perception 11

Languages

any languages its constituent souls knew in life

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Frightening Madness

A chimeric phantom’s madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom’s Frightening Madness for 24 hours.

Incorporeal Movement

The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Maddening Grasp

+4 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 necrotic damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

Multiattack

The chimeric phantom makes two Maddening Grasp attacks.

About Chimeric Phantom

Chimeric Phantom is a medium undead with a Challenge Rating of 2. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 36 hit points (derived from 8d8).

Chimeric Phantom has communication capabilities including any languages its constituent souls knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chimeric Phantom

2 tips available

When using Chimeric Phantom in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Chimeric Phantom

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chimeric Phantom?
Chimeric Phantom has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Chimeric Phantom?
Chimeric Phantom is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Chimeric Phantom speak?
Chimeric Phantom can communicate in any languages its constituent souls knew in life.

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