Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
any languages its constituent souls knew in life
Resistances & Immunities
Traits
Frightening Madness
A chimeric phantom’s madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom’s Frightening Madness for 24 hours.
Incorporeal Movement
The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Maddening Grasp
+4 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 necrotic damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Multiattack
The chimeric phantom makes two Maddening Grasp attacks.
About Chimeric Phantom
Chimeric Phantom is a medium undead with a Challenge Rating of 2. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 36 hit points (derived from 8d8).
Chimeric Phantom has communication capabilities including any languages its constituent souls knew in life. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Chimeric Phantom
2 tips available
GM Tips: Using Chimeric Phantom
When using Chimeric Phantom in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.
Player Guide: Facing Chimeric Phantom
2 strategies available
Player Guide: Facing Chimeric Phantom
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Chimeric Phantom?
- Chimeric Phantom has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Chimeric Phantom?
- Chimeric Phantom is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Chimeric Phantom speak?
- Chimeric Phantom can communicate in any languages its constituent souls knew in life.
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