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Carrier Mosquito

Large · Beast · CR 3 · Unaligned

Armor Class
13 (natural armor)
Hit Points and Hit Dice
75 (10d10+20)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
13
+1
CON
15
+2
INT
2
-4
WIS
8
-1
CHA
4
-3

Overview

Category Monsters
Size Large
Type Beast
Alignment Unaligned
XP 700
Initiative Bonus +1

Movement

Walk 20 ft (6.1 m)
Fly 40 ft (12.2 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 9

Traits

Charge

If the carrier mosquito moves at least 20 feet straight toward a target and then hits it with an impaling proboscis attack on the same turn, the target takes an extra 5 (1d10) piercing damage.

Disruptive Droning

While a carrier mosquito is in flight, it produces a constant, loud droning, forcing those nearby to shout in order to be heard. A spellcaster within 30 feet of the mosquito must succeed on a DC 10 spellcasting ability check to cast a spell with a verbal component. In addition, a creature that is concentrating on a spell and that starts its turn within 30 feet of the mosquito must succeed on a DC 10 Constitution saving throw or lose concentration on the spell.

Actions

Impaling Proboscis

+5 to hit, reach 5 ft (1.5 m). Hit: 2d10+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until the grapple ends, the target is restrained, the mosquito can automatically hit the target with its impaling proboscis, and the mosquito can't make impaling proboscis attacks against other targets.

About Carrier Mosquito

Carrier Mosquito is a large beast with a Challenge Rating of 3. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 75 hit points (derived from 10d10+20).

GM Tips: Using Carrier Mosquito

1 tips available

When using Carrier Mosquito in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Carrier Mosquito

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Carrier Mosquito?
Carrier Mosquito has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Carrier Mosquito?
Carrier Mosquito is a Large Beast, which affects how certain spells and abilities interact with it.

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